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 Post subject: Xenocracy chronicle
PostPosted: Wed Jun 16, 2010 2:07 am 
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Location: The Ranks of the Glorious Revolution
http://www.eveonline.com/background/potw/default.asp?cid=15-06-10

Interesting choice of appearance by the capsuleer. Obviously meant to unnerve with the administrator.

Also, 425mm? Really? Give this man a real gun. Point a 1400mm and show the admin just how big a round he put into the guy's office 8)

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 Post subject: Re: Xenocracy chronicle
PostPosted: Thu Jun 17, 2010 5:51 pm 
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Location: Don't do that Dave
I'm curious about one thing though.

I want to declare war on a one man capsuleer corp. This entails me having an internal vote and then klicking the dec button in order to have CONCORD sanction it and then the fellow capsuleer I want to hunt and kill gets 24 hours to warning to run and hide,disband or do whatever in order to avoid this fate.

I want to decimate a city with millions inhabitants in order to make me ISK and I can do that in the blink of an eye and no one bats an eyelid.
Not CONCORD,not the empire/faction governing the planet due to their sovereignity nor my pet rock or favourite slaver hound.

Sense it makes none.

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 Post subject: Re: Xenocracy chronicle
PostPosted: Thu Jun 17, 2010 7:07 pm 
Mad Herald of the Fimbulstorm
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Makes most sense as a bluff.

In that context the credulity of the administrator is perhaps the most puzzling aspect.

Cos

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 Post subject: Re: Xenocracy chronicle
PostPosted: Sun Jul 04, 2010 1:27 pm 
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I think what the story is really trying to illustrate is how the capsuleer's deal in huge and vast terms when compared to the plebeians on the ground. We've become detached from the rest of the human race and we deal in so much currency that we are like gods that float above them. Regardless of the Empire's or Concord's wishes, when we speak we speak the law.

Of course, it is the law of Darwin...only the strong survive. It is something we're all intimately familiar with in EVE. Whoever has the biggest gun, and the audacity and skill to wield it makes the rules.

I don't know. I think it's poignant in that it points out how very different we are from the mainstream inhabitants in the universe that is EVE.

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 Post subject: Re: Xenocracy chronicle
PostPosted: Sun Jul 04, 2010 8:17 pm 
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Like I said on 'that other forum' I loved it. I don't mind at all to see these blatant hypes of capsuleer power. Capsuleers are Gods, detached from the human race by the mindboggling difference in power, wealth, and personal ability to destroy whatever we are looking at with a thought.

A little bit of megalomania is only the logical outcome from that, isn't it?

Besides, that wardeccing comparison is irrelevant. I can still suicide that one guy and just dock up and get a new ship. If I yellowbox him, I kind of doubt Concord's coming down on me. If game mechanics supported it, I'm fairly sure I could yellowbox a target on the surface without Concord coming down on me.

And I just need that one broadside with 1400mms to take out said target as well, I'm fairly sure of that. In 0.5, I'll get off two broadsides. Hell, if I fit right, I may even get off three.

The criticism which I can understand is how this implies that capsuleers could try this at... say Sarum Prime. Or any 'capitol' world. I would assume that less backwater planets would have more effective defenses in place against Capsuleers though, proactively preventing such things, since that'd simply be common sense.

But in backwater systems or locations, I would simply think the various factions would consider a broadside from a capsuleer to be a small price to pay for the capsuleer sinking a few years worth of currency into the planetside industry in a matter of minutes.

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 Post subject: Re: Xenocracy chronicle
PostPosted: Mon Jul 05, 2010 11:30 pm 
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The Cosmopolite wrote:
Makes most sense as a bluff.

In that context the credulity of the administrator is perhaps the most puzzling aspect.

Cos


Unfortunately, I think you credit the CCP Eli Roth Fan Club (a more honest name for the fiction and storyline departments) with a too high inclination to subtlety.

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 Post subject: Re: Xenocracy chronicle
PostPosted: Tue Jul 06, 2010 10:37 am 
Mad Herald of the Fimbulstorm
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I actually think the chronicle is most useful as an indicator of the way CCP's minds are working with respect to the development and direction of planetary interaction. It is also a clear attempt to reinforce the place of the capsuleer in the minds of planetbound populations.

I am somewhat reminded of WH40K fiction with the capsuleer in the piece roughly analogous to a Rogue Trader with an Inquisitorial codicil to his Imperial Warrant. It's that level of implied power.

Probably too much, which is why I think it works best if you consider the planetary administrator to be somewhat ignorant of his rights, rather more frightened and even more stupid. All things a capsuleer doing their research would know and which would make a bluff work.

On the other hand, it may simply be that that the new treaty on planetary development gives capsuleers enormous power in truth and the piece simply addresses the gap in the mechanics.

The fact is... well, on open planets we can place our facilities exactly where we want to.

Cosmo

PS. Something I have not seen commented on is the obviously corporate nature of the exploitation given the scale of it. That is, the number of spaceports implies many capsuleers being involved as command centers cannot practically support more than two or three spaceports if you wish to get anything done yet the capsuleer speaks of installing 72 - and indeed he states this is on behalf of his corporation. Yet PI is mechanically very individualised in nature. There is no corporate support whatever for PI (in my view silly and something to be argued for in future iterations - for eg. corporate hangar in customs offices, etc). So at any rate, in that sense the piece is somewhat at odds with game mechanical reality.

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